New death animations and fatalities, complementing introduced monster variants.Įvery weapon in base doom has been revisited to include a rebalanced standard fire, as well a secondary fire.New movement physics, custom weapon crosshairs that are automatically paired for each weapon, a custom HUD, menu font, overhauled weapon slot organization, particle effects, and reworked gore system.Additional player abilities, e.g.: a "dash" dodging maneuver, double jump, ledge grabbing, sliding, and in development first person fatalities on all monster types through usage of a "quick melee" keybind.Respited power-up types and new inventory items, as well as custom "respect" animations for weapons when they are picked up. An overhaul of this feature is in development and is actively teased on its respective discord server.
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